Pit of 100,000 Trials

The Pit of 100,000 Trials is a post-game final challenge in The Adventures of Star: The Game, and The Adventures of Star: BeyBlade Burst. It is only unlocked after doing everything else in the game.

Layout (The Adventures of Star: The Game)
As expected, this final challenge has 100,000 rooms, each containing a puzzle that would be a maze, a boss battle, an enemy horde, a puzzle, a regular enemy fight, or a major boss fight (in every 100th room). The final room has a secret boss fight of epic proportions. BUT IT ISNT SECRET IF IT HAS A PAGE, RIGHT MIMIKYUTUBE?!?!??!?

It's recommended that you bring your strongest friends with you to overcome these challenges.

Since it has a whopping 100,000 rooms, every 10th room has a reward, which will be better throughout the course of the trials. It also has a save point every 10th room.

Each room is a cave, and according to the Beyblade game, it's located somewhere in Thailand. It turns out, it is enchanted by the spirits of Beyblades shattered, and never fixed or upgraded and can take the form of whatever, and that explains the bosses and why they flicker on and off like holograms.

Floor 1: An introduction fight. Has you fight three Scooters.

Floor 2: Introduces you to horde battles. Has you fight 20 Evil Bike Trikes.

Floor 3: The first minor boss floor. Has you fighting Brody after a brief conversation.

Floor 4: The first maze floor. Has a few Star Wolves, but is relatively easy.

Floor 5: The final introduction floor and the first puzzle one. There's a locked door, and on the opposite side of the room, there's five Evil Snowmen, the middle one having the key.

Floor 6: Has you fighting a mix of 22 Star Wolves, 10 Evil Snowmen, and an Evil Bike Trike Leader with two regular Evil Bike Trikes.

Floor 7: Has you fighting against a metal Star Wolf.

Floor 8: A puzzle floor, which has two doors, one that leads to the beginning floor and one that leads you to the next floor.

Floor 9: A maze mixed with a required horde battle against 36 Magma Soldiers.

Floor 10: The first breather room. Has an Attack Up and a Save Point.

Floor 11: A boss battle against a Demon General.

Floor 12: A puzzle that has you destroying three boulders in a particular order, and every time you mess up, the boulders will respawn. The order is 3, 1, and 2.

Floor 13: A battle floor. Has you fighting three Star Soldiers.

Floor 14: Has a maze with an optional fight against five Comet Soldiers.

Floor 15: Has a horde battle against a buffed Scooter and 19 Ice Soldiers.

Floor 16: A boss battle against a Star General.

Floor 17: A battle floor with a weakened Comet General and two Comet Spiders. If you win in under a minute, a path will open, leading to an optional fight against a fake Dimentio. If you win that fight, you get a Star Candy, and you move on.

Floor 18: A boss battle against O'Cabbage.

Floor 19: A maze with multiple branching paths.

Floor 20: A horde battle against 200 Star Scorpions. If you win, you get a breather with a Defense Up and a Save Point.

Floor 21: Has a puzzle that involves opening a locked door. There are three enemies, one of which (it's entirely random who) has the key. The enemies are a buffed Scooter, a buffed Evil Bike Trike, and a buffed Star Soldier.

Floor 22: Has a battle against 6 Star Titan Spiders.

Floor 23: Has a maze with buffed Star Wolves.

Floor 24: Has a boss battle against a reincarnated Giant Snowman.

Floor 25: A horde battle against 100 Star Titan Scorpions.

Floor 26: A puzzle that has you going through three doors, one of which (the right one) lets you go to the next puzzle, which is a rehash of Floor 21's puzzle.

Floor 27: A boss fight against a corrupted version of Breadward, a fake Pixl in Super Paper Mario.

Floor 28: A maze that has no enemies, but has a 3-minute time limit.

Floor 29: A battle against three Event Enemies: A Star-O-Lantern, a Star Turkey, and a Corrupted Star Santa Impersonator.

Floor 30: Gives you three random healing items, a save point, and if Borris is not part of your team, there's a 50% chance in this room and other rooms where he will appear. He'll sell you some mobility-increasing items. If Borris is in your party, a shadow clone of him will appear and do the same thing.

Floor 31: A horde battle against a dozen Star Mites.

Floor 32: A boss battle against a shadow Ladder Pixl.

Floor 33: A puzzle where you press three buttons in the following order: Left, Right, and Middle.

Floor 34: A battle against a buffed Star Soldier and two Star Titan Scorpions, with a time limit of 4 minutes.

Floor 35: A boss fight against Shadow Borris.

Floor 36: A game show involving a Scooter as the host, there are 3 questions: If Star Loves Katie, If Borris likes Katie, and if Katie likes Mighty.

Floor 37: A Pac-Man maze where you must collect every pellet while being chased by 4 Star Sentinels.

Floor 38: An enemy horde fight against 20 Mini-Sentinels.

Floor 39: A puzzle where you must press the correct button to proceed.

Floor 40: A boss battle against Shadow Solaris. Once beaten, you get a save point and a chest containing a Flamethrower.

Floor 41: A maze with walls that can turn into holograms and back within two seconds.

Floor 42: An enemy battle against 3 Holo-Spiders.

Floor 43: A horde battle against 500 Holo-Scorpions. They can only be affected by flamethrowers.

Floor 44: A puzzle where you have to kill the strongest of a trio of enemies: A Holo-Spider, a Holo-Scorpion, or a Holo-Mantis.

Floor 45: An enemy battle against 4 Holo-Cobras.

Floor 46: The first "unique" room. It has 1,000 Holo-Scorpions that are all nerfed. You have access to the "Fire Axe" which allows you to hack and slash many enemies at once,

Floor 47: The second "unique" room. Wind blows you back every 10 seconds, and if you hit the metal walls, you take damage, but if you hit the rubber walls, you do not.

Floor 48: You have to platform across floating blocks, and if you fall, you die to the spikes below.

Floor 49: A room where you get to choose what's in there, but the opposite appears.

Floor 50: A wave battle against three groups of Titan Holo-Scorpions.

Floor 51: Get out. That's all... something says, and it just pushes you to the next room.

Floor 52: An eerie hotel where you have to defeat all the possessed waiters and make your way out of here. Shadow Borris returns, begging you to stay.

Floor 53: Shadow Borris battle.

Floor 54: Eclipse Event! Survive as long as possible without looking into the sun, and don't get killed by the Eclipse Kind.

Floor 55: Shadow Dancing. Dance off with Shadow Borris.

Floor 56: Trying to tell Shadow Borris to stay away, followed by running away from Shadow Borris.

Floor 57: Shadow Katie, Shadow Star, and Shadow Borris Hide N' Seek.

Floor 58: Shadow Dark Star fight.

Floor 59: Shadow Olimar fight.

Floor 60: Shadow Alph and Shadow Louie fight.

Layout (The Adventures of Star: BeyBlade Burst)
The layout is somewhat the same, but it now works with the physics in this game, and instead of puzzles it will always be bladers, like random bladers or famous ones, like Valt Aoi, and Dante Koryu. You can fight 2 of the same bladers at once, due to the enchantment.

Major Bosses (The Adventures of Star: The Game!)

 * The Secret Boss Fight (100,000th room)
 * Cagney Carnation (99,900th room)
 * Mimi (100th room)
 * Solaris (200th room)
 * Kerbeus (300th room)
 * Diamond Queen (400th room)
 * Dimentio (500th room)
 * Giant Metal Snowman (600th room)
 * Misty (700th room)
 * Pyro, Captain of Death (800th room)
 * Buffed Evil Bike Trike Leader (900th room)
 * Kirby (1,000th room)
 * Amy the Black Hole (1,100th room)
 * Titanium Queen (1,200th room)
 * Tsintaostarus (1,300th room)
 * Shiny Mega Mimikyu (1,400th room)
 * Ostarfrikastarus (1,500th room)

Trivia

 * The Pit of 100,000 Trials was meant to be scrapped for it's tediousness, but it was eventually left in.
 * It may come back for another AoS game, but it won't be likely. Edit: It came back for another game.
 * There are a lot of callback bosses from the main game (and Nintendo villains as well)